12 October 2017

Martian Airships sighted...

   Our intelligence reports indicate that the Martians have obtained two additional airships to menace the good people of Victoria's Landing.

   Made by RedVectors in the UK, these skiffs were custom adjusted a bit to work for 15mm. I am in the process of assembling and painting the first of the pair. The price was quite reasonable, I thought, and the shipment was dashed quick.





   Not quite done. It needs a gun on that forward platform, and a crew. I suppose this calls for a visit to Scale Creep for minis...

11 October 2017

MillenniumCon XX Preparation, Part 3: Terrain...

   I have ordered and received several 28mm buildings and a bit more terrain - desert oasis, sand dune, and piers.



   These have several advantages: they are lightweight, they are easy to assemble, and they are already painted. So I just have to glue them together and toss them into the bucket. I bought a total of seven buildings to give the impression of a small riverside village.

   For the base, I am using my Cigar Box Battles desert cloth. I love these things. Again, lightweight and portable, but they drape well, and they don't pill up.

   I'm still working on the layout of the whole setup. And I hope to get a playtest or two in before the convention. Next I think I need to finalize which troops each force will be fielding. I'd like to give most of them a vehicle of some sorts, because if not, I fear the minion quadcycle will race ahead to secure the landing stage with its machinegun. I might be able to use buildings to give cover to approaching companies though.

13 September 2017

Millennium Con XX Prep, Part 2: Quadcycle Stats

   I think I have decided upon the minions of Otto Maton to be the fourth faction in my convention game, just because I like these guys so much. I will probably take the gentlemen of the Sapphire Club as well, in case I need to squeeze in a fifth player.

   And I think they need a vehicle. I happen to have one already painted and good to go - the nefarious All Terrain Quadruple Wheeled Lightly Armoured Autocycle (Machine Gun), more commonly called the "Quadcycle" or even simply "Quaddie." 

You've seen this before, no?

So, I need to stat it up for In Her Majesty's Name. Probably best to treat it as a walker, I think, as far as the rules for hit allocation are concerned. This is what I am thinking:

Pluck: 5+ (2 pts)
FV: +1 (1 pt)
SV: +3 (4 pts)
Speed: 9" (2 pts) - based on Bestiary from HVF
Armour: 10 (4 pts)
Weapon: Machine gun (26 pts)
Equipment: Steam Dynamo (10 pts)
Equipment: Lined Coat (Steersman, AV 8) (1 pt)
Equipment: Pistol (Steersman) (3 pts)
Equipment: Breath Preserver (Steersman) (2 pts)

Note: Can not enter Difficult Terrain

What says the collected wisdom?

11 September 2017

IHMN at MIllenniumCon XX in Round Rock, TX

   I will be running a game at this year's MillenniumCon XX, held in Round Rock, Texas, the second weekend of November. I'm running a game of In Her Majesty's Name, my current favorite skirmish VSF rules. Here's the basic story:

  After weeks of exploration in the desert, the Tomb of the Lost Pharaoh was found. Unfortunately, the myths about the Regalia of Osiris being hidden there were just that: myths. Even worse, your rivals followed you and one of those fools triggered the Lost Pharaoh's Curse. Now, a storm of flesh-eating scarabs pursues you across the arid wastes. Your only hope is to be the first to reach the safety of the coastal town of Al Maja, where you can board a ship and escape the doom which follows close behind you!

  I plan to have four Adventuring Companies in this game:
  • Lord Curr's Company, 
  • the Society of Thule,
  • the Servants of Ra (naturally), 
  • and either the Sapphire Club or Otto Maton.

   I also have the figures for a werewolf company, or a Scotland Yard company, but they don't seem right for an adventure in the North African desert. My other mad scientist company, belonging to Professor Vardu, isn't ready yet either, and I don't think they'd fit in very well anyway.

   The scenario is pretty simple: 9.1.7: Death at Your Heels, with the following modifications:
  • Table size: 4' x 6', with coastline along the long edge.
  • Two boats, not one, each having a jetty 18" from the table edge
  • Must convince captain to sail*

*Convince the Captain to sail: any figure with a Leadership characteristic can attempt to get the Captain to cast off, but only if there are no enemy figures on the boat. To make an attempt, roll a die in the figure's Movement phase. Add the Leadership characteristic and the total number of figures on the boat. Modify the roll by +1 if the scarabs are past the center of the table; add +2 if they are within 12" of the boat. A total of 8+ indicates the ship leaves, stranding anyone not aboard. The ship will automatically leave when the scarabs would reach it.

   For terrain, I don't have much, all of a sudden. Dammit, Harvey! I have a Cigar Box Battle Mat desert mat, and a few desert palms. That's about it for 28mm compatible desert terrain. I just ordered a number of Plastcraft Colored Desert houses to build a small village along the coast. I think I am going to embellish this with the addition of a few fishing nets hanging to dry, easy enough to make a simple frame and net. I do have some of the sand colored cobblestone roads and some older dirt roads to put out, as well.

   So, any ideas for improvements? Especially terrain. I was hoping to put some sort of ruined wall up on the desert side.

16 January 2017

New Tracks

   Received in the post this afternoon, a small box of Battlefield in a Box railroad tracks. These will let me vary the layout a bit, adding switches, curves, and stop bunkers. Railroad being so very important in the Victorian Age, I thought this was a good purchase. Plus, they are already good to go out of the box, so more likely to see actual use.